PlayStation 5: Better graphics, haptic controllers and everything we know so far

Sony announced its next-generation PlayStation hardware in April and offered a demo in May. We haven’t known much about its next console, the PlayStation 5 — except that it’ll offer vast improvements over the PlayStation 4 — until now.

On Oct. 8, Sony Interactive Entertainment CEO Jim Ryan offered up new details about the PS5, including a release date. Here’s everything we know so far about the PlayStation 5.

When can we expect the PS5?

The PlayStation 5 will be launching in time for the 2020 holiday season.

What’s new about the PS5? 

Graphics 
The console will have improved graphics that use ray tracing, which is a new way of handling lighting effects in a game. The tech will be supported by the PS5’s GPU. 

There’s been a leak of several performance tests done by AMD that are suspected to be benchmarks for the PlayStation 5 and Xbox Series X GPUs, according to a Dec. 30 report from Eurogamer. The tests reportedly show the PS5’s GPU at 9.2 teraflops, or 9.2 trillion floating-point operations per second. In comparison, Xbox Series X’s GPU has a target of 12 teraflops. These tests are unofficial and won’t be confirmed until the consoles make their official debut. 

Storage
Players will see a change in storage. The PS5’s new solid-state drive means games will boot up faster and they’ll take less time to load. In addition, the console will let users install a game’s multiplayer or single-player campaign without installing a whole new game.

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Controller
The PS5 is also getting a new controller that’ll ship with the console. Ryan says the new controller will adopt haptic feedback to replace the older “rumble” sensation. There will also be new speakers in the controllers and a USB-C port. 

“With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud,” Ryan said in the release.

The controllers also incorporate adaptive triggers in the L2/R2 buttons. If developers choose, they can program resistance into the triggers so you can feel a “tactile sensation” of drawing a bow, accelerating a vehicle off-road, and more. It makes games more immersive overall. 

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